
In most cases, even when the events of the game are based on facts, the game mechanics ensure an experience that is less than faithful. Apart from the obvious lack of real injuries and deaths amongst their players, these games are not attempting to be faithfully realistic representations of real combat.
#GETTING SOLDIERS AT WAR GAME TO LOAD SERIES#
If it was good enough for Shakespeare to make entertainment out of England’s (then) recent wars, why shouldn’t videogames? And use it they do, from America’s Army to the games in the Call of Duty: Modern Warfare series and a host of lesser known titles, the wars of today have leapt into our homes, our keyboards, and game controllers, promising us direct, if vicarious and virtual, involvement in the action.īut what do these games tell us about the conflicts from which they draw inspiration? It is hard to argue that they are demonstrating reality. It would be a surprise if videogames did not make use of these events and settings. It should be no surprise, then, that depictions of current conflicts can be found in videogames. The use of cutting-edge media in the representation, even glorification, of war and conflict is almost as old as civilisation itself. Or just as possibly a description of the carving of Rameses II at the siege of the Dapur, which can still be seen at his mortuary temple, the Ramesseum.

A description of a scene from the latest first person shooter (FPS)? Perhaps. Defeated enemies surround the hero, the mound of dead bodies evidence of the savagery of the fight.
